POCKET ARCADE / 0032

Prism Descent

Shape a stair. Lift a gem. Complete the prism.

Current ↓ to ↑
Next ↓ to ↑
Then ↓ to ↑

How to play

Earn horizontal, vertical and diagonal seals by clearing lines of three matching gems. Select a column, cycle the trio freely, then Drop. The forecast lists lower, middle and upper gems; faded cells show where they land. Cleared gems fall, potentially making further waves. Each wave scores ten points per cleared gem times its wave number.

Polish changes the incoming lower gem to the next color and costs one charge. Cycling can move that gem to another part of the trio. A cascade of at least two waves restores one charge, capped at three.

Lift shares the same charge budget. Select a column, then Lift left or Lift right to move its top gem onto the neighboring column. It costs one charge, preserves the gem's color and spends no drop or new trio. The neighbor must have room. Clear and gravity resolution happens immediately, so Lift can earn seals or a cascade refund.

The preview shows the exact full cascade for Drop and both Lifts, including points, new seals, final charges and whether the run will end. No unseen refill is used. A well with no trio space remains playable if an affordable legal Lift remains. The twenty-four-drop cap is strict.

Every selection is free. Arrow keys navigate; Enter or Space selects. Retry layout repeats the seed and supply, while New layout starts fresh. Original independent game; analytics retained.

Prism guide